


Instead of parts of various monsters put together, we have units which are created completely in 3D. Instead of graphics from other games or found on the Internet, we have completely new works made by artists themselves. In contrast to the vast majority of fan projects, in HotA Crew - the team developing the project - there are people who are experts within their field of work. Instead of many innovations which change game to a larger degree and give fans loads of modding functions as scripts language, HotA relies mainly on further game development, that is introducing new units, artifacts or towns with minimal effect on game's mechanics. Unlike the above, Horn of the Abyss is trying to be a classic add-on, recalling original works of game creators, that is Armageddon's Blade and Shadow of Death. Therefore, it can bring to mind another unofficial fan-made add-on - In the Wake of Gods - or one of its many modifications, but the difference is in project's nature. It's being created completely by fans of the game. This ability will not be unique in the game, but it is relevant, does not depend on randomness, and is convincing flavor-wise.Horn of the Abyss is an unofficial add-on to Heroes of Might and Magic III. More defense on the target means a stronger effect. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers. The basic version will fully replicate its predecessor from the original game, differing from it only in appearance but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target’s defense when attacking. Among other things, after much discussion, the special ability of Halflings, which will be the Tier 1 creatures in the new town, has been finally approved. The lineup is complete, and the Factory’s army can’t wait to get into battle – although the exact characteristics of the units may still be adjusted after testing. In the time elapsed since the previous post, we have managed to solve a number of very important issues involving game mechanics. Right now we have a few short bits of news for you 🤓 The work does not stop even for a day, however, we want to keep some of its results in secret, so you’re in for more intriguing experience getting acquainted with the updated addon, when it’s out. It’s been a long time since we posted any updates about the development progress. From Horn of the Abyss official facebook:
